Help Guide

List of help topics and tutorials.
shroge
Posts: 21
Joined: Mon Aug 13, 2012 2:38 pm

Help Guide

Postby shroge » Wed Aug 15, 2012 12:32 pm

Here is the help menu info from the game.

Help Manual

Game Overview
This is a single player role playing game that concentrates on character development and map interaction. As you progress through the missions, gain experience, and level up, you will be able to customize your character with weapons, clothing, vehicles, perks, and traits. You can expand your influence throughout the map by building roadblocks and fortified outposts, creating alliances with nearby neutral settlements, and by conquering/converting hostile settlements. To move around the map you can use either Real World Location Mode (GPS) or Simulated Mode and toggle between the two at any time.

Map Title Bar
Character Stats
Health
It is used during On Foot battles which occur in buildings and when you are exploring a tile without a vehicle equipped. If you lose all of your health during a battle, then you may lose a piece of equipment or cash.
This is the hitpoints of the vehicle that you currently have equipped. If you lose all of the hitpoints of your vehicle during battle then the vehicle is totaled and you lose the vehicle.
Energy
Is used when performing any action (fighting, searches, using kits, all mission actions). It can be fully restored by leveling up or sleeping in a bed. It can be partially restored by eating food or sleeping at a camp site. Perks can increase your max energy.
Movement
Is used when in Simulated Mode for moving from tile to tile. The movement points required to move from tile to tile vary depending on whether you are on foot or in a vehicle. It can be fully restored by leveling up or by sleeping in a bed. It can be partially restored by sleeping at a camp site. Perks can increase your max movement.
Cash
Is used for buying and selling items. It can be earned from completing missions, building improvements, or from selling items. Perks and traits can affect the exchange rate.
Task Hours
Are used when performing some missions and when sleeping. It is automatically acquired during real-time. The number of Task Hours that you earn for every real hour that passes depends on the Perks that you select. There is a limit on the number of Task Hours that you can accrue at one time.
Character Level
Your level depends on the amount of experience that you have gained during the game. Some missions and most equipment have a level prerequisite. When you level up, your Health, Energy, and Movement are all fully refilled.
Experience Needed
Amount that you need to level up. You gain experience as you perform actions and complete missions during the game. Most missions give you experience as a reward for completion. Also, most actions that you perform during the game also give experience. Some actions include searching for buildings/objects/loot, performing actions during missions, battling, healing, buying/selling items, and repairing weapons and vehicles.

Perks
Perk Points can be redeemed for various bonuses. You earn 5 Perk Points every time that you level up.

Character Info Screen
Your Character Info Screen has the following tabs:
Shows your character stats, your current battle stats, and equipped clothing, weapons and vehicle.
Shows your equipment: clothing, weapons, consumables, supplies, and vehicle.
Perks are customizable bonuses that you can use during the game. You receive 5 perk points every time that you level up.
Traits are bonuses that are gained by performing actions during the game. Basically, the more you do certain types of actions, the better you get at them.
Shows your accepted mission list and the list of missions that you have already completed.

Mission Screen
The mission screen has two tabs:
List of active missions. You can click on the mission to see the details of it, such as rewards, prerequisites, and what action is required next.
List of completed missions.

Tile Action Screen
Shows the tile info (Tile Influence, Tile Ambush Chance, Controlling Settlement) and the list of available Tile Actions. Typical actions include:
Camping in Tile
Tile Types: All. Restores some energy and movement. Requires many more Task Hours than Sleeping in Bed.
Build Tile Improvements
Tile Types: Friendly. When the Tile Influence is high enough you can build a Road Block or a Fortified Outpost in the tile. Tile Improvements decrease the required movement into the tile, the energy required for a search, and the chance of being ambushed. Tile Improvements increase the search success rate.
Convert Hostile Settlements
When you have defeated enough Hostiles in any Hostile Settlement, then you will be notified that you can convert the Hostile Settlement to a Friendly Militia Settlement.
Random Tile Searches
When the \"Search Tile\" action is available in the Tile Action Screen, then there are searches available. Below shows the types of random search results that can pop up.
Random Settlement
All settlements have to be at least 3 tiles away from any other settlement. If a mission requires you to find a specific settlement, then the mission will tell you how far away from your Primary Tile that the settlement needs to be. There are several types of random settlements that can be found as well.
Random Building
Tile Types: Friendly. You can search for several buildings in your Primary Tile. Your Primary Tile is the only tile where multiple building icons appear in the same tile. You can search for Temporary Buildings in friendly tiles to increase your Tile Influence in those tiles and to find loot and hostiles inside.
Random Hostile
Tile Types: Friendly. You can search for hostiles on foot or in vehicles. When you defeat hostiles, you gain Tile Influence. You must be in a Friendly Tile in order to find a hostile to fight outside.
Ambush Convoy
Tile Types: All. Some missions require that you ambush a hostile convoy. You will need to be in a vehicle to do this.

Movement Screen
The movement screen is accessible if you are in Simulated Mode. When you click on the tile that you are moving to, then it shows the ambush chance and the number of movement points required. You can also toggle between Real and Simulated mode here.

Options
The Options menu includes the help menu, image size configuration, and many map actions and configurations.


Map Info
Map Tile Overview
The map is divided up into tiles which are revealed through either Simulated (use Movement Points) or Real World travel. Non-revealed tiles on the map are gray. The Active Tile, which is indicated by its yellow-green color, is where your character is currently located. Actions such as battling and searching can only be done in the active tile. Preset Cities and Military Installations along with randomly discovered settlements will also have a variety of tile colors.
Movement
(1) Real World Location Mode uses your current Real World Location to discover new tiles and moves your character around the map as you move around in the real world. This is useful when on trips to discover new places that would be difficult to get to in simulated mode.
(2) Simulated Mode movements require \"Movement Points\" to move from tile to tile. Simulated mode is useful for exploring tiles without having to actually go to that location in the real-world. It\'s also beneficial to use simulated mode if you want to stay in your Primary Tile to perform activities while somewhere else in the Real World.
Movement Points
The number of Movement Points required to move from tile to tile depends on a variety of factors including:
(1) Tile Type. Tiles can be Friendly, Hostile, or Neutral. It takes less Movement Points to travel into a Friendly Tile than into a Hostile Tile.
(2) Tile improvements. Tile improvements decrease the number of Movement Points needed to travel into the tile.
(3) If the user is on foot or in a vehicle. On Foot will take the most Movement Points to travel. Each vehicle can have a different Movement Speed which is the number of Movement Points required. There are certain vehicle upgrades that also lower the Movement Points required in that vehicle.
(4) Perks. Certain perks are available for On Foot and in a vehicle that decrease the required Movement Points.
Ambushing
When moving from tile to tile there is a chance that you will be ambushed. The chance of ambush depends the following:
(1) The type of tile that you are entering. Tiles near hostile settlements have a higher ambush chance than tiles near friendly settlements.
(2) Tile improvements. Tile improvements decrease the chance of being ambushed when moving into the tile.
(3) Perks. Certain perks are available for On Foot and in a vehicle that decrease the ambush chance.
(4) Concealment/Mobility. The Concealment/Mobility value lowers the chance of getting ambushed. On Foot, Concealment is gained from clothing and weapons. In a vehicle Mobility is gained from the vehicle. The values can be increased further by your Stealth Trait.
Tile Influence
Tile Influence is gained by the following:
(1) Time spent in a tile (very minimal).
(2) Searching for and successfully finding a building (small amount).
(3) Defeating a hostile, either on foot or in a vehicle (large amount).
Tile Improvements
You can improve tiles around Friendly Settlements. The Tile improvements that are available depend on the Tile Influence count of the tile and cost Task Hours and create. They decrease the number of Movement Points needed to travel into that tile and lower the chance of being ambushed when traveling into that tile.

Map Tile Types
Active Tile
Your current location on the map. You can only perform actions in your Active Tile.
Fog Tile
This is a tile that you have not visited yet.
Friendly Influence Tile
When moving into these tiles, the movement cost is lower, the chance of being ambushed is reduced, and searches in the tile have a higher success rate. You can create Tile Improvements (Road Block, Fortified Outpost) to further increase the bonuses. Friendly Tiles consist of two rings of tiles surrounding Friendly Settlements (Primary Settlement, Militia Settlements) and Neutral Settlements that have joined the Alliance (Farm Settlements, Trade Settlements and City Settlements).
Neutral Infuence Tile
They consist of two rings of tiles surrounding Neutral Settlements that have not joined the Alliance (Farm Settlements, Trade Settlements and City Settlements) and Military Installations.
Hostile Influence Tile
When moving into these tiles, the chance of being ambushed is greater. They consist of one ring of tiles surrounding Hostile Settlements.
Primary Settlement
Your primary settlement contains several buildings and people (NPCs) where you can obtain a large number of missions, buy/sell items, rent a room to sleep or purchase a home. This is the tile that you will spend most of your time in during the early portion of the game.
City
These are typically real world large cities that existed before the Apocalypse. You can obtain missions, buy/sell certain items, rent a room to sleep or purchase a Storage Shed. There is also a Doctor who can fully heal you and a mechanic who can fully repair your vehicle.
Trading Settlement
Small settlements where you can find a place to sleep and buy/sell certain items. A few missions are available in each one.
Farming Settlement
Small settlements where you can find a place to sleep and buy/sell certain items. A few missions are available in each one.
Militia Settlement
These are converted Hostile Settlements. If you defeat 6 hostiles in a Hostile Settlement then you can take it over and convert it to a Militia Settlement.
Military Installation Tile
These are real world military installations. Currently abandoned and looted, but you may find some very good loot hidden away in them.
Hostile Settlement Tile
There are several types of Hostile Settlements (Gang, Mob, Ambusher, Cult). If you defeat 6 hostiles in the hostile settlement tile then you can take over the settlement and convert it to a friendly Militia Settlement.
Tile Improvements
Friendly Tiles that do not have a settlement located in can have tile improvements. (Road Block, Fortified Outpost, Clean Sweep). You need to gain enough Tile Influence in the tile before you can build them. Building Tile Improvements costs Task Hours. When you create Fortified Outposts in Friendly Tiles you can receive a cash reward ($500) from the the head of the settlement that controls that tile. Tile Improvements give the following benefits: the movement cost is lower when moving into the tile, the chance of being ambushed is reduced when moving into the tile, searches in the tile have a higher success rate, and searching in the tile costs less energy. After a Clean Sweep of the tile is performed then you will not be able to search in the tile anymore.

Location Modes
Your starting location is the place on the map where you will start out. It can be determined by your Real World Location (GPS/Network) or by a Simulated Location where you pick a large city to start the game.
Quick Comparison
Real World Location (GPS/Network) - Choose this if you want to use your location in the real world as a starting place for the game. This is recommended for starting a game. You can always change to Simulated Mode during the game. You need a device that supports Location Services described below.
Simulated Location - You choose a large city to start the game from a list of Real World cities. Typically, you will stay in Simulated Mode for most of the game if this is chosen. Handy if you do not have a device with Location Services or if you do not want your real world location used.
In Depth Description
Internet Connectivity
You do not have to be connected to the Internet to play the game, however, the game does use Google Maps to provide the map background. So if you do not have Internet Connectivity, then the map background will be tiled white.
Real World Location Mode
To use Real World Location, your device needs an Internet Connection and the capability to either Use GPS Satellites or Use Wireless Networks. The location settings can be found in your devices \"Settings->Location and Security\" screen. All Android phones should have this capability, however, not all Android Tablets do. If your device does not support Location Services then you will need to use Simulated Mode.
GPS Satellites vs Wireless Networks
When you get your location from GPS Satellites, typically you need to be outside or near a window. This will give a very accurate location on the map. When your location is determined by Wireless Networks, the location that shows up on the map is the location of the cell phone tower where your phone is connected. This cell phone tower location could be up to 5 miles from your true location in the real world.
Simulated Location Mode
Simulated Location Mode does not keep track of your Real World Location. This mode uses less battery power since your Real World Location is not queried.
Switching Location Modes
After the tutorial is finished, you can freely switch between Real World Location and Simulated Location. Typically, Real World Location Mode is only used to get to a certain tile area. Once there, you would switch to Simulated Mode to ensure that your Active Tile does not bounce around between cell phone towers.
When switching to Simulated Location Mode you can choose your Active Tile up to one tile away from your current Real World Tile on the map.

Primary Tile
Your Primary Tile is where you will spend most of your time early in the game. It contains several buildings with people (NPCs) who will give you missions and buy/sell items. You can also rent a room to sleep in to restore your movement and energy, get your weapons/vehicles fully repaired, and get yourself fully healed. You can purchase a house with a bed to sleep in, garage to store vehicles, and containers (dressers, closets, cabinets) to store up to five items each.

Starting Tile
You can choose your starting tile (Active Tile) anywhere on the map. However, it should be near where you want to create your Primary Settlement Tile. Also keep in mind, that if you are going to switch between Real Location Mode and Simulated Mode during the game, you will want to create your Primary Settlement Tile near your Real World Location. When you switch to Real World Location Mode your Active Tile moves to where your device is in the Real World. If your Primary Settlement Tile is located far away from your Active Tile, then you will not be able to get back to it without going to that location in the Real World or by using Movement Points to get there in Simulated Mode. If that distance is sufficiently far enough away, it might be impossible to get there in Simulated Mode and you will have to start the game over.



Character Info
Character Stats
Health
This is your current health. It is used during On Foot battles which occur in buildings and when you are exploring a tile without a vehicle equipped. If you lose all of your health during a battle, then you may lose a piece of equipment or cash.
Vehicle Hitpoints
This is the hitpoints of the vehicle that you currently have equipped. If you lose all of the hitpoints of your vehicle during battle then the vehicle is totaled and you lose the vehicle.
Energy
Energy is used when performing any action (fighting, searches, using kits, all mission actions). It can be fully restored by leveling up or sleeping in a bed. It can be partially restored by eating food or sleeping at a camp site. Perks can increase your max energy.
Movement
Movement is used when in Simulated Mode for moving from tile to tile. The movement points required to move from tile to tile vary depending on whether you are on foot or in a vehicle. It can be fully restored by leveling up or by sleeping in a bed. It can be partially restored by sleeping at a camp site. Perks can increase your max movement.
Cash
Cash is used for buying and selling items. It can be earned from completing missions, building improvements, or from selling items. Perks and traits can affect the exchange rate.
Task Hours
Task Hours are used when performing some missions and when sleeping. It is automatically acquired during real-time. The number of Task Hours that you earn for every real hour that passes depends on the Perks that you select. There is a limit on the number of Task Hours that you can accrue at one time.
Character Level
This is your character level. Your level depends on the amount of experience that you have gained during the game. Some missions and most equipment have a level prerequisite. When you level up, your Health, Energy, and Movement are all fully refilled.
Experience
This is the amount of experience that you need to level up. You gain experience as you perform actions and complete missions during the game. Most missions give you experience as a reward for completion. Also, most actions that you perform during the game also give experience. Some actions include searching for buildings/objects/loot, performing actions during missions, battling, healing, buying/selling items, and repairing weapons and vehicles.

Equipment
There are a few types of equipment that the character can acquire: Clothing, Weapons, Vehicle, Consumables, Supplies. You acquire equipment by buying it, receiving it from missions, or from finding it as loot in buildings.
Vehicles
You can only have one vehicle equipped at a time and can only carry one vehicle at a time. You can own multiple vehicles, however, you must find a place to park them (Example: your garage after you purchase a house) if you want to keep them.
Clothing
Clothing bonuses include: Armor, Concealment and extra Weight Capacity. You have six Clothing Type slots available that you can equip: Hat, Shirt, Pants, Shoes, Gloves, Backpack.
Weapons
Weapons bonuses include: Attack Values, Armor Piercing and Concealment. You can only equip one weapon at a time. Weapon Types include: Blade, Blunt, Bow, Handgun, Shotgun, Assault Rifle, Bolt Action Rifle, Submachine Gun, Heavy Machine Gun, Launcher, and Explosive.
Consumables
Consumables restore either Health, Energy, Weapon Health/Hitpoints, or Vehicle Health/Hitpoints.
Supplies
These are typically mission items that cannot be dropped or stored.

Perks
You gain 5 Perk Points every time that you level up.

Traits
Traits (Agility, Aim, Charisma, Dexterity, Perception, Stealth) are bonuses that are gained by performing actions during the game. Trait bonuses are applied to various actions during the game. Each Trait has sub-categories called a Stat correlating to actions performed during the game. You get a 1 percent bonus to the trait for every level that a sub-category (Stat) increases. Stat levels increase when you perform certain actions. For example, the Perception Trait has a Stat called Buildings Found. The Stat increases one level for every 10 buildings that you find. So for every 10 buildings that you find, your Perception Trait increases by 1%. If your Perception trait is at 5%, then it will be 5% easier to find buildings during searches.


Battle Mechanism
Battle Overview
You can engage in vehicle battles or on foot battles. Vehicle battles can only take place on the map while on foot battles can be on the map or inside buildings. Each battle starts with a default battle range (close/medium/long). The battle range determines which attack value is used. All weapons and vehicle have different attack values for the different ranges. Example: a knife will have a high attack value at close range, but will have a very small attack value at medium and long range. You can change the battle range during battle to better match your weapon/vehicle attack. You can also switch weapons during battle and use certain consumable kits during battle (food, liquid, first aid kits, weapon repair kits), however, not vehicle repair kits.

Battle Range
Each battle starts with a default battle range (close/medium/long). Inside buildings, the default battle range is shown under the picture of the room that you are currently in. Battles outside of buildings on the map can occur by searching for hostiles on foot or if you get ambushed and you do not have a vehicle equipped. Outside battles start with a random battle range. The battle range determines which attack value is used. All weapons and vehicle have different attack values for the different ranges. Example: a knife will have a high attack value at close range, but will have a very small attack value at medium and long range. You can change the battle range during battle to better match your weapon/vehicle attack. However, be observant during battle, because your opponent may switch the battle range too.
Close: Attack value used when the battle range is close.
Medium: Attack value used when the battle range is medium.
Long: Attack value used when the battle range is long.

On Foot Battle Stats
Health of your character:
If this gets down to 0 then you will be robbed and could lose cash, clothing, weapons or consumables. You can regain health with first aid kits, liquid consumables, or by visiting a doctor.
Energy:
You use energy for various actions during battle such as attack, changing battle range, and switching weapons. Make sure you have enough energy for battles or you will be forced to retreat from battle. You can refill energy by sleeping or with food.
There are three battle ranges: close/medium/long. The range of the battle determines which attack value will be used from your equipped weapon.
Close:
Attack value used when the battle range is close. Determined from your equipped weapon, perk bonuses, and trait bonuses.
Medium:
Attack value used when the battle range is medium. Determined from your equipped weapon, perk bonuses, and trait bonuses.
Long:
Attack value used when the battle range is long. Determined from your equipped weapon, perk bonuses, and trait bonuses.
Armor Piercing Advantage:
This value modifies your attack during battle. This is calculated from the difference of your total armor piercing rating (from your equipped weapon) minus the armor rating of your enemy. If your opponent has a higher armor rating than your armor pierce then you do not get an armor piercing bonus.
Concealment rating bonus:
This value reduces the damage you take from opponents attack, sort of like a defense rating.

Vehicle Battle Stats
Health of the Vehicle:
If this gets down to 0 then the vehicle is destroyed and you lose it. You can repair vehicle health with vehicle repair kits or have a mechanic fully repair it. However, you cannot repair a vehicle during battle. If your vehicle health gets too low then you should retreat to avoid risking losing the vehicle when your vehicle health reaches 0.
All vehicles have three different attack values for close/medium/long range battles. The attack value used depends on the range of the battle. You can equip certain weapon types while in a vehicle battle to increase your attack.
Close:
Attack value used when the battle range is close. Determined from your vehicle and equipped weapon, perk bonuses, and trait bonuses.
Medium:
Attack value used when the battle range is medium. Determined from your vehicle and equipped weapon, perk bonuses, and trait bonuses.
Long:
Attack value used when the battle range is long. Determined from your vehicle and equipped weapon, perk bonuses, and trait bonuses.
Armor Piercing Advantage:
This value modifies your attack during battle. This is calculated from the difference of your total armor piercing rating (from both your vehicle and equipped weapon) minus the armor rating of your enemy. If your opponent has a higher armor rating than your armor pierce then you do not get an armor piercing bonus.
Mobility rating bonus:
This is the vehicle equivalent of concealment. This value reduces the damage you take from opponents attack, sort of like a defense rating. You do not get any concealment bonuses from clothing or weapons while in a vehicle battle.

Vehicle Battle Equipped Weapon Bonus
The weapon that you have equipped while in a vehicle battle may or may not give you extra attack and armor piercing stats. The bonus for each weapon type equipped during a vehicle battle is shown below.
No Bonus: Blunt, Blade, Bow
Half Bonus: Handgun, Shotgun, Submachine, Bolt Action Rifle
Even Bonus: Assault Rifle, Heavy Machine, Explosive
Double Bonus: Launcher

Explosives
Using explosives during battle uses a slightly different mechanism. You can only use each explosive device one time during the battle and then it is used up and removed from your inventory. After the explosive is used then you will need to click the \"Switch Weapon\" button to equip another weapon. If you start the battle with an explosive equipped, then you will get a free weapon switch (no energy used). If you equip an explosive and use it during the middle of the battle, then you will use some energy to equip another weapon after the explosive is used.

Opponent Battle Stats
Your opponents get stronger as you level up.

Return to “Help / Tutorials”

Who is online

Users browsing this forum: No registered users and 1 guest