Search found 21 matches

by shroge
Sun Jun 30, 2013 12:55 pm
Forum: Help / Tutorials
Topic: Battle Tips
Replies: 0
Views: 9875

Battle Tips

Getting you butt kicked by those pesky ambushers? Here's some tips to help out: Lower Ambush Chance You can get ambushed when moving from tile to tile. The best defense against this is to not get ambushed in the first place. Try to lower the chance that you will get ambushed: - Spend perk points to ...
by shroge
Tue Jun 25, 2013 8:42 pm
Forum: Help / Tutorials
Topic: Task Hour Usage
Replies: 0
Views: 4770

Task Hour Usage

Having trouble running out of task hours? Try some of these suggestions to reduce the task hours that you use: Camping vs Sleeping - Try to only camp out when it is absolutely necessary. Instead, try to only sleep at friendly/neutral settlements. Each friendly/neutral settlement has someone who will...
by shroge
Wed Oct 17, 2012 5:35 pm
Forum: Game Info
Topic: Version Updates Recent Change List
Replies: 2
Views: 24423

Re: Version Updates Recent Change List

Published Apoc12 Free version 1.0 on the Google Play Store.
by shroge
Tue Oct 16, 2012 3:22 pm
Forum: Game Info
Topic: Version Updates Recent Change List
Replies: 2
Views: 24423

Re: Version Updates Recent Change List

Published Version 1.5 on the Google Play Store. And then published 1.6 with the battle display fix that was missing in 1.5.
by shroge
Mon Oct 15, 2012 3:34 pm
Forum: Help / Tutorials
Topic: Convert Hostile Settlement to Militia Settlement
Replies: 0
Views: 8223

Convert Hostile Settlement to Militia Settlement

(Snippet from General Walkthrough) Convert Hostile Settlement Converting Hostile Settlements will become essential later in the game. Since out of the six random settlements, there are four hostile (gang/ambusher/cult/mob) and only two neutral (trade/farm), you might find yourself blocked in by host...
by shroge
Mon Oct 15, 2012 3:16 pm
Forum: Help / Tutorials
Topic: Range Change During Battle
Replies: 0
Views: 3920

Range Change During Battle

(Snippet from the General Walkthrough) Range Change During Battle Now for the second building. I see that the default range for this battle is long range. Since my handgun is only good for close/medium ranges that means I'll have to change range during the battle so that I can cause some damage. I r...
by shroge
Mon Oct 15, 2012 2:04 pm
Forum: Help / Tutorials
Topic: General Walkthrough
Replies: 2
Views: 7789

General Walkthrough Continued

Convert Hostile Settlement Converting Hostile Settlements will become essential later in the game. Since out of the six random settlements, there are four hostile (gang/ambusher/cult/mob) and only two neutral (trade/farm), you might find yourself blocked in by hostile settlements. Missions also pro...
by shroge
Mon Oct 15, 2012 1:46 pm
Forum: Help / Tutorials
Topic: Tile Improvements
Replies: 0
Views: 4034

Tile Improvements

Tile Improvements are a must if you want to travel safely. They lower movement points required to enter the tile, reduce the chance you will get ambushed when moving into the tile, lower the energy required to search a tile, increase the chance that you will find something when you do search the til...
by shroge
Sun Oct 14, 2012 1:31 pm
Forum: Help / Tutorials
Topic: Sim-Real-Sim Primary Tile Travel Trick
Replies: 0
Views: 4017

Sim-Real-Sim Primary Tile Travel Trick

(Taken from the General Walkthrough) Sim-Real-Sim Primary Tile Travel Trick Now I want to get back to my Primary Settlement Tile. I don't want to spend movement points doing it so I perform the trick. I bring up the Movement Screen and click Toggle Location Mode. Note that you can only do this trick...
by shroge
Sun Oct 14, 2012 12:54 pm
Forum: Help / Tutorials
Topic: List Of Help Links
Replies: 0
Views: 3973

List Of Help Links

Here's a list of various help topics. Game Walk-Through - in-depth walk-through of the start of the game Help Guide - text version of the in-game help guide Starting Characters and Weapon Types - starting character comparison, comparisons of all weapon types Movement Tutorial - shows how to move whe...

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